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FBX Review is a very cool application. It could even be a light 'game engine' if it would be possible to package this app as redistributable and to remote it. It should be able to represent a background (e.g. HDR 360), to add and remove a single actor to the scene, to play remotely a motion on the actor, to send remotely the user inputs, to change the coordinates, size and angle of the actor. The best would be if an additional scene could hiddenly be prepared. (So that different scenes could be represented and walked through).
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One of the best things about this tool is that it is very quick compared to the software Autodesk released in the past. FBX converter was the next best thing - it looks like this is what we'll be using going forward! Hopefully they deploy this with Max, Maya, MotionBuilder and Mudbox going forward. Pokemon gba hack roms download zip code. There's a substantially lacking feature though. If you're an animator, particularly for games, and only want to export the skeletal animation - you cannot preview that alone.
Only if there is a skinned mesh in the scene will FBX review show you the skeleton drawn over the mesh. I don't understand why the skeleton cannot be displayed if that's all there is in the scene.
I tried exporting a hierarchy, yet I was left with an empty FBX reviewer. The timeline was appropriate in length, though.